CHROME DISTRICT
Cyberpunk Pixel Art Sprites 20 characters 5 angles CC0 license
Pre-baked 8-direction × 6-frame walk cycles at 56×84 in five camera views. Drop into Godot, Phaser, or Pixi tonight. PNG + JSON, zero rigging.
- 20 characters · 5 camera views each
- 8-direction × 6-frame walk cycles
- 56×84 PNG + JSON · Godot, Phaser, Pixi, canvas
Pick a character
About CHROME DISTRICT
Pre-baked pixel RPG sprite sheets for cyberpunk games, twin-stick prototypes, and game jams: no Blender, no rigging, no frame-by-frame drawing.
CHROME DISTRICT is a CC0 cyberpunk pixel-art character pack containing 20 characters, each provided in 5 camera views (face-on, three orthographic elevations, and top-down). Every sheet is an 8-direction by 6-frame walk cycle on a 56x84 px cell with a transparent background, delivered as a PNG atlas plus a JSON sidecar (100 sheet pairs total). Every character was generated procedurally through a custom 3D-to-sprite-sheet pipeline, so silhouettes, proportions, and walk timing stay consistent across the whole cast and all five angles. It drops into Godot, Phaser, Pixi, or plain HTML canvas. License is CC0 1.0: commercial use, no attribution required.
What's included
- 20 named cyberpunk characters (Neon Jack, Cipher, Null-7, Grit, Static, Ledger, Bolt, Ghost, Chrome, Dust, Riot, Vice, Scar, Proxy, Wire, Sable, Hex, Apex, Ridge, Glitch)
- 5 camera views each → 100 PNG atlases + 100 JSON sidecars
- 8 directions × 6 walk frames per sheet, transparent backgrounds
sprite-loader.jsfor plain canvas (~120 lines, zero dependencies)minimal-demo.htmlto test any sheet in the browser with WASDroster.jsonwith character names, hues, and hero augment locks
Five camera views
| View | Pitch | Best for |
|---|---|---|
| Face-on | 0° | Dialogue scenes, portraits |
| Low ortho | 12° | Low camera RPG overworld |
| Ortho RPG | 22° | Default elevated walk cycle |
| High ortho | 42° | High camera RPG overworld |
| Top-down | 88° | Twin-stick, strict top-down |
Technical specs
| Characters | 20 |
|---|---|
| Sheets | 100 PNG + 100 JSON |
| Directions | 8 (row 0 = facing down) |
| Frames per direction | 6 walk frames |
| Cell size | 56 × 84 px |
| Layout | rows = direction, cols = animation frame |
| Background | Transparent PNG |
| License | CC0 1.0 (commercial, no attribution) |
| Engines | Godot, Phaser, Pixi, HTML canvas |
Perfect for
- Cyberpunk and sci-fi game jams
- Top-down and elevated RPG overworlds
- Twin-stick shooters needing readable silhouettes
- Phaser, Godot, and Pixi sprite atlas workflows
Procedural 3D to pixel-art pipeline
Every sprite in the pack is baked from the same custom engine: voxel models, multi-pass rendering, and automated sheet export. No hand-drawn frames, no Blender rigging pass.
CHROME DISTRICT characters are built as procedural voxel meshes (body archetypes, outfits, hair, and cyber augments assembled in code), posed with two-segment limb rigs, then rendered through a Three.js pipeline that composites color, normals, and depth into crisp pixel outlines. Each character is turntable-baked across eight facing rows and six walk frames at five camera pitches, then exported as a transparent PNG atlas with a JSON sidecar that records exact cell geometry. That is why the whole roster shares consistent proportions, neon edge weight, and walk timing across every angle.
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1 · Voxel assembly
Characters are composed from instanced voxel parts: torso, limbs, hair, cloth layers, and emissive cyber details. Archetype tables drive silhouette and palette so the cast reads as one art direction, not twenty one-offs.
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2 · Limb posing
Arms and legs use hinged two-segment rigs (shoulder to elbow, hip to knee) with synchronized swing cycles. Walk frames are sampled from the same timing curve for every character, so footfalls line up when you swap sprites in a party scene.
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3 · Multi-pass render
Each frame is rendered three times offscreen: diffuse color, surface normals, and depth. A GLSL composite pass merges the buffers, draws normal and depth edges for readable pixel outlines, and applies saturation and contrast tuned for neon cyberpunk palettes.
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4 · Sheet bake
A turntable pass captures eight directions (row 0 faces down, clockwise) and six walk frames per row. Five camera pitches (0°, 12°, 22°, 42°, 88°) are baked per character, producing 100 atlases from 20 roster entries.
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5 · PNG + JSON export
Pixels are read back at 56×84 per cell with a transparent background. The JSON sidecar records
cellW,cellH,directions,frames, and layout so Godot, Phaser, Pixi, or plain canvas can slice the atlas without guesswork.
Pipeline at a glance
| Geometry | Procedural voxel meshes with emissive neon accents |
|---|---|
| Animation | Hinge limb segments, shared walk cycle timing |
| Renderer | Three-pass offscreen render + GLSL composite shader |
| Outlines | Normal and depth edge detection (not hand-traced) |
| Bake layout | Rows = direction, columns = walk frame |
| Batch output | 100 PNG atlases + 100 JSON sidecars per release |
FAQ
What's a good CC0 cyberpunk character sprite pack for a game jam?
CHROME DISTRICT ships 20 cyberpunk characters as pre-baked pixel sprite sheets. No Blender, no rigging, no frame-by-frame drawing. CC0, so you can drop it into a jam build tonight with no attribution.
Where can I get top-down pixel art characters with 8-direction walk cycles?
Each character includes a top-down (88°) view plus four other camera angles, every sheet laid out as 8 directions by 6 walk frames. Row 0 faces down, following the standard top-down RPG keyboard convention.
Do these pixel art sprites work in Godot and Phaser without rigging?
Yes. Import the PNG as an atlas (Godot SpriteFrames or Phaser atlas) and read cellW, cellH, directions, and frames from the JSON sidecar. A zero-dependency sprite-loader.js is included for plain canvas.
Can I use these in a commercial game?
Yes. CC0 1.0: no royalties, no attribution, commercial use allowed.
Which camera view should I use?
Start with the ortho (22°) sheet for elevated RPG movement, top-down (88°) for strict twin-stick, and face-on (0°) for dialogue scenes.
Can I edit the sprites?
Yes. They are standard transparent PNGs. Recolor in Aseprite, scale, or re-export freely.
License
CHROME DISTRICT is released under CC0 1.0. Use in commercial games, no attribution required, no royalties. You may modify, redistribute, and sell games that include these sprites.
Download the pack
- 100 PNG atlases + 100 JSON sidecars (20 chars × 5 camera views)
SHEET-FORMAT.md+sprite-loader.js+ demo HTML- CC0: commercial games, no attribution required