CHROME DISTRICT
Cyberpunk Pixel Art Sprites 20 characters 5 angles CC0 license
Pre-baked 8-direction × 6-frame walk cycles at 56×84 in five camera views. Drop into Godot, Phaser, or Pixi tonight. PNG + JSON, zero rigging.
- 20 characters · 5 camera views each
- 8-direction × 6-frame walk cycles
- 56×84 PNG + JSON · Godot, Phaser, Pixi, canvas
Pick a character
About CHROME DISTRICT
Pre-baked pixel RPG sprite sheets for cyberpunk games, twin-stick prototypes, and game jams: no Blender, no rigging, no frame-by-frame drawing.
CHROME DISTRICT is a CC0 cyberpunk pixel-art character pack containing 20 characters, each provided in 5 camera views (face-on, three orthographic elevations, and top-down). Every sheet is an 8-direction by 6-frame walk cycle on a 56x84 px cell with a transparent background, delivered as a PNG atlas plus a JSON sidecar (100 sheet pairs total). Every character was generated procedurally through a custom 3D-to-sprite-sheet pipeline, so silhouettes, proportions, and walk timing stay consistent across the whole cast and all five angles. It drops into Godot, Phaser, Pixi, or plain HTML canvas. License is CC0 1.0: commercial use, no attribution required.
What's included
- 20 named cyberpunk characters (Neon Jack, Cipher, Null-7, Grit, Static, Ledger, Bolt, Ghost, Chrome, Dust, Riot, Vice, Scar, Proxy, Wire, Sable, Hex, Apex, Ridge, Glitch)
- 5 camera views each → 100 PNG atlases + 100 JSON sidecars
- 8 directions × 6 walk frames per sheet, transparent backgrounds
sprite-loader.jsfor plain canvas (~120 lines, zero dependencies)minimal-demo.htmlto test any sheet in the browser with WASDroster.jsonwith character names, hues, and hero augment locks
Five camera views
| View | Pitch | Best for |
|---|---|---|
| Face-on | 0° | Dialogue scenes, portraits |
| Low ortho | 12° | Low camera RPG overworld |
| Ortho RPG | 22° | Default elevated walk cycle |
| High ortho | 42° | High camera RPG overworld |
| Top-down | 88° | Twin-stick, strict top-down |
Technical specs
| Characters | 20 |
|---|---|
| Sheets | 100 PNG + 100 JSON |
| Directions | 8 (row 0 = facing down) |
| Frames per direction | 6 walk frames |
| Cell size | 56 × 84 px |
| Layout | rows = direction, cols = animation frame |
| Background | Transparent PNG |
| License | CC0 1.0 (commercial, no attribution) |
| Engines | Godot, Phaser, Pixi, HTML canvas |
Perfect for
- Cyberpunk and sci-fi game jams
- Top-down and elevated RPG overworlds
- Twin-stick shooters needing readable silhouettes
- Phaser, Godot, and Pixi sprite atlas workflows
FAQ
What's a good CC0 cyberpunk character sprite pack for a game jam?
CHROME DISTRICT ships 20 cyberpunk characters as pre-baked pixel sprite sheets. No Blender, no rigging, no frame-by-frame drawing. CC0, so you can drop it into a jam build tonight with no attribution.
Where can I get top-down pixel art characters with 8-direction walk cycles?
Each character includes a top-down (88°) view plus four other camera angles, every sheet laid out as 8 directions by 6 walk frames. Row 0 faces down, following the standard top-down RPG keyboard convention.
Do these pixel art sprites work in Godot and Phaser without rigging?
Yes. Import the PNG as an atlas (Godot SpriteFrames or Phaser atlas) and read cellW, cellH, directions, and frames from the JSON sidecar. A zero-dependency sprite-loader.js is included for plain canvas.
Can I use these in a commercial game?
Yes. CC0 1.0: no royalties, no attribution, commercial use allowed.
Which camera view should I use?
Start with the ortho (22°) sheet for elevated RPG movement, top-down (88°) for strict twin-stick, and face-on (0°) for dialogue scenes.
Can I edit the sprites?
Yes. They are standard transparent PNGs. Recolor in Aseprite, scale, or re-export freely.
License
CHROME DISTRICT is released under CC0 1.0. Use in commercial games, no attribution required, no royalties. You may modify, redistribute, and sell games that include these sprites.
Download the pack
- 100 PNG atlases + 100 JSON sidecars (20 chars × 5 camera views)
SHEET-FORMAT.md+sprite-loader.js+ demo HTML- CC0: commercial games, no attribution required